My new idea involves shot codes around Plymouth that link to images of shadows from that immediate environment.
The whole shadow idea came from watching how the shadow casts across surfaces. What if we took shadows to the extreme and pretended that the shadowed area became nothing. If we can't see it, what's to say its there? What happens to the texture? What happens to the light blocked space?
So the user will walk around the environment with their shot code enables Smartphone and then point their camera at different shot codes (in no particular order) to see the environment areas with shadows, to literally see the area in a different light.