Project 1 - Digital Organism 25% (Term 1 - Teaching week 1 to 6)
"organism n. 1. any living animal or plant including any bacterium or virus. Jean Baudrillard, Simulations
2. anything resembling a living creature in structure, behavior, etc ----, organ‚Äôismal or,organ‚Äôismic adj. organ‚Äôismally adv.
‚ÄòThe artificial purification of all milieus, atmospheres, and environments will supplant the failing internal immune systems. If these systems are breaking down it is because an irreversible tendency called progress pushes the human body and spirit into relinquishing its systems of defense and self-determination, only to replace them with technical artifacts. Divested of his defenses, man becomes eminently vulnerable to science. Divested of his phantasies, he becomes eminently vulnerable to psychology. Freed of his germs, he becomes eminently vulnerable to medicine.
It would not be too far-fetched to say that the extermination of mankind begins with the extermination of germs.‚Äô [ Jean Baudrillard ]
‚ÄòWe are becoming like cats, slyly parasitic, enjoying an indifferent domesticity. Nice and snug in the social, our historic passions have withdrawn into the glow of an artificial coziness, and our half-closed eyes now seek little other than the peaceful parade of television pictures. Perhaps our eyes are merely a blank film which is taken from us after our deaths to be developed elsewhere and screened as our life story in some infernal cinema or dispatched as microfilm into the sidereal void.‚Äô [Jean Baudrillard ]
‚ÄòArtificial Intelligence: the art of making computers that behave like the ones in movies.‚Äô [Bill Bulko]
Working in pairs, you have to generate "a living creature in structure, behavior, etc..." The final organism should be a form of interactive media, able to work on any platform from mobile, desktop, internet, ipod etc. The intention is to make the organisms accessible on a web site so the shockwave movie should be embedded in its own web page. This will have a dramatic effect on the size of your organism, be realistic.
The rational behind this exercise:
A: to generate a problem which is not technology driven, i.e. the idea drives the project. You should not start working on the computer until the ‚Äòlife forms‚Äô spec is generated. You will then have to find ways of realising it within the limits of the technology.
B: to force you to consider a truly time-based, multidimensional, interactive problem. A life form needs to feed and be fed, sleep, move, multiply, expel waste etc. It will be sensitive to certain conditions and have a life expectancy. Do not use buttons, instead concentrate on a process of interactions. In defining a life form do not fall into the trap of using cartoon characters, question existing models, redefine and innovate! What is artificial life?"
- So far the organism will be called Howie. What type of creature/being this will be is yet to be determined.
This project will be created on Flash, and we will avoid the button like functions, so the organism is going to have to be effected by user input whilst using the computer maybe, or stimulated by sound? I can see this getting quite technical but if we get the idea clear first then we can think about how we can go about making it work. Understand the principle then carry it out.