In my dissertation I came up with Design Principles for Augmented Reality and I wanted to make sure I followed a few of these principles in this Final Project. Of the 12 principles I came up with I focused on the following 4;
- Create mnemonic devices using colour to aid influencing perception of UI elements to not only fasten user response time, but create a subconscious personal bond to said application.
- Keep POI markers as small as possible to reduce any chance of overwhelming users and obscuring the view of the surrounding environment.
- Allow users to consume information about augmented objects at their own pace so that they are engaged and at ease.
- Utilise colour contrast to best differentiate UI elements that are close together to make sure they are instantly identifiable.
For mnemonic devices I managed to come up with a pretty effective use for the 'traffic lights' design that I implemented across the marker's to show the various difficulties (Easy, Medium, Hard). Which worked perfectly in tandem with making sure I had colour contrast between UI elements. Although I couldn't have the markers too small (as when the user is running the phone is moving all over the place, so markers could be missed if too small) I made them a reasonable size but came to a compromise so the markers had a see through section. When it came to making sure users were able to consume info at their own pace, this is when the simplicity in design and video trigger worked brilliantly. As the users are not bombarded with information at all, and only get information on the route to the next marker once they are within 20m of the marker. So all in all, I believe my principles really helped me in the process of this project!