One of the biggest problems for AR HUD systems is that information overlaid in real time can sometimes distract or even obscure goings on in the real world. Although this is ideal for a lot of applications such as identifying POIs for users, in some more critical tasks such as Emergency Responder applications this can cause problems that could hinder the users ability to take on bored current happenings in his/her environment so they are able to react quickly and act accordingly.
What I am looking to achieve is to identify the best way to design a graphical AR HUD that doesn't distract users but continues to aid situational awareness in an intuitive way.
The AR HUD will be focused on being delivered through Heads up displays (HUD) in glasses/goggles/visor form as these are the most effective use of the the technology for operators within the fire department, police department and ambulance service.
I will aim to take into account how our eyes read and interpret iconography, and cover the aesthetics in terms of what would be best suited for different scenarios with the overall aim to identify the key principles for a efficiently designed AR HUD. The key is to remember that AR is meant to aid our perception of the real world around us, not block it.