'The next project for iDAT204 is;
Project 3 - Augmented Reality Environments
In the original publication (Wellner et al., 1993) which coined the term, (Computer-) Augmented Reality (abbreviated AR) was introduced as the opposite of virtual reality: instead of diving the user into a synthesized, purely informational environment, the goal of AR is to augment the real world with information handling capabilities. Additionally, augmented reality is itself a special case of the more general concept of mediated reality (med-R), in the sense that mediated reality allows for the perception of reality to be augmented, deliberately diminished, or otherwise modified. [Wikipedia.org]
Working individually participants are required:
- To investigates the ways in which the real world can be augmented with different forms of digital information;
- To set the problem;
- To provide a solution from the 204 brief.
Luckily for me I am writing a essay on the rise and development of Augmented Reality (AR) for iDAT210, so currently I have already established a knowledge of AR and the principles involved and the huge potential it holds for developers and users themselves.
My current ideas for this project are very broad as I am going to have to do some research into what users would find useful, as I am wanting to create a AR application with a function which is beneficial to the user. Like the London Underground application shown above.
As an iPhone 3GS user, I will be aiming my AR application at this platform.